Poshly

I partnered with Poshly, a beauty product recommendation, and data analysis company, to refresh their app after a logo redesign. This entailed updating their flow, UI, and revamping their rewards program.
Role: Product design, UI design
Process: Personas, competitive analysis, information architecture, user flow, low-fi & hi-fi prototyping, branding design
Tools: Figma, Adobe Illustrator

The problem

Poshly had a growing user base and enthusiastic followers but struggled to find its voice. They needed a new app design and rewards program to celebrate their members. Users could earn points for reviewing products with their rewards program but there was clear levels or celebration for hitting milestones. 
Their web presence, like their social media was not consistent with branding.
The website and app showed numerous colors a confusing value proposition.

<span data-metadata=""><span data-buffer="">Personas

I started my journey by identifying who were Poshly’s clients. After working with the team (particularly the CEO, lead developer and marketer) to write an identity brief and reading through previously produced user surveys, I defined two user personas. One is based on the hard-to-match makeup lover and the other is a spend-thrift makeup lover. Both had their own goals and interests the app would have to fulfill.

Competitive analysis

I looked at some of the key competitors in the survey and makeup market to better understand how they attract users. Survey companies overall used simple setups while makeup companies used more complex layouts and designs. I was inspired by the rewards program and badge system of Brandefy and like the diversity of profiles featured on Sephora.

Information architecture

From the original map structure and knowledge of the future app goals, I created the information architecture to make sure the app was organized and structured in a logical manner for best usability. This final map went through several iterations where I worked with the team to cut pages and features and I proposed a new rewards/badging program.

Wireframes and flow chart

I laid out the wireframes and used the information architecture to see how my personas would accomplish their goals. Each iteration helped me identify the pitfalls and shortcomings of the app as a user works to level up and collect prizes. I added links to the level and prize page along the way as that was the most compelling part of the journey. I also added a member page for users to easily find their saved and recommended products.

Badges and rewards

Users were already collecting points from reviews but there were limited benefits to the points. A few extra prizes and a shout-out in a newsletter. I wanted the users to feel celebrated and have clear levels instead of just calling out “you reached 300 points”. Users could peek at the next upcoming level to build anticipation on the prizes page and collect badges for milestone levels.
Old iteration of Poshly Pro Level Winner

User testing & revisions

First draft celebration screen

When users reached a milestone, I wanted them to have a celebratory moment in the app. While I liked showing all badges and current level on one page, user testing of the prototype showed people were confused about how to get to the top level and struggled to see which prizes they had access to. As one user put it “I understand but I most likely would not read the whole thing if you weren’t watching me.”
Old iteration of Poshly Menu with too many links

First draft menu bar

After laying out most the app, the team wanted to add more features in a flyout menu. Interviews showed users were confused and overwhelmed by the additions. They did not understand the difference between “Items to try” and “My wishlist”. 

<span data-metadata=""><span data-buffer="">Finished designs

The final design not only fulfilled the motivations of the user personas in a concise manner but the motivations of the business stakeholders. It used gamification techniques to motivate users to complete surveys and reviews which would in-turn increase sponsor interest and profitability.
Poshly go-getter level mobile display
Poshly mobile image of products
Animated image of Poshly Go-Getter Winner

New celebration screen

I added a small animation to make users feel celebrated when they reached a new level. The large button also encourages users to see which prizes they now have access to and which prizes they can expect with their next level up. The button helped simplify the user flow for users to see prizes.

Updated user page

The original design felt cold and impersonal. I took the user personas and created a home page that would celebrate each user’s unique beauty interests. I used the app page’s heat map to layout the sections based on user interest. In addition, I added an influencer section to further spotlight select star users. This section was not updated as often as I had envisioned because of the limited budget and team size.

Results and Learnings

The app gained thousands of new members in the first month of opening and had a 4.3 star rating. Before the app went live, we conducted research to make sure that the app flow was clearly understood by users. 
Had time and budget permitted, I would have added an FRE experience to explain Poshly and the rewards system before users entered the homepage. I initially delivered exactly what team members asked. After inital designs I was not proud of, I started making suggestions and conveying my opinion in a story-telling manner.
Lisa fact: I am a certified foodie. If you need recommendations, check out my thoroughly researched restaurant list.